Also note that stretching a gfx tile may cause graphical artifacts (not the crafted ones in-game!) i.e.If you set your window width to 1600, then the height will be 1600/1.25 = 1280. If you are using a grid size of 80 by 64, the aspect ratio should be 1.25 (from 80/64). For version 39f onwards where you can change the grid size, you need to compute the aspect ratio from the (grid width)/(grid height).This will automatically stretch your character tiles and gfx tiles accordingly. in init/init.txt file, then your height should be 1600/3.2 which gives 500, i.e. If you choose window width to be 1600, i.e. For versions prior to 39f, your window width in pixel size should be 3.2 (which is 80/25) times your window height in pixel size.Take note however that you need to set the window size correctly.on a 1600x1280 monitor, choose grid size 80:64) 39f onwards, you should choose a grid size that is of the same aspect ratio as your monitor (e.g. Recommended only for window mode prior to version 39f, to make it easier to preserve tile aspect ratio.If you are on a Mac you will have to use a program like GraphicConverter or Photoshop to save tilesets as windows bitmaps.This will stretch the window to the size you specified in and or FULLSCREENX:?] and or and or and depending on which mode you run DF in. Simply change and to NO in the init/init.txt, depending on whether you are using the graphics mode or not. ![]() How to stretch the tile sets for bigger display Save the file, then you're ready to get mangled by a great-looking elephant!.Be sure to change to the same setting as.For windowed mode, the lines to change are, , and. ![]() So, if you want to use fullscreen mode, modify, , and to suit the standard tileset you want to use.
0 Comments
Leave a Reply. |